FreeBSD 13.1 RC plus all the latest news and tutorials from the BSD world.
FreeBSD 13.1-RC5 Available : The fifth RC build for the FreeBSD 13.1 release cycle is now available. ISO images for the amd64, i386, arm64, powerpc64, powerpc64le, powerpcspe, and riscv architectures are FreeBSD mirror sites.
No security announcements.
Part 2: Tuning Your FreeBSD Configuration for Your NAS: Building your own NAS isn’t just about having the right storage configuration. It starts with the right hardware, the right OS setup, and finally going through the right choice for your storage – OpenZFS. In this edition of our 4-part article series on how to build your own NAS we discuss about fine tuning your FreeBSD OS for excellent NAS performance.
BSD Now 452: The unknown hackers: The unknown hackers, Papers we love to read, Dual Boot Homelab in The Bedroom by the bed testbed, OpenSSH 9.0 released, OS battle: OpenBSD vs. NixOS, and more.
Writing my first OpenBSD game using Godot: Solène Rapenne: a few days ago I discovered the open source game engine Godot. This game engine is a full-featured tool allowing to easily write 2D or 3D games portables on operating systems where the Godot engine is available, like OpenBSD.
I ported the new Hare compiler to OpenBSD: Brian Robert Callahan: Hare comes in two repositories: a compiler and a runtime. This blog post will only deal with porting the compiler; we'll port the runtime in a follow-up post.
compiling an openbsd kernel 50% faster: Ted Unangst: My theory is that compiling less code will be faster than compiling more code, but first we must find the code so we know not to compile it. The OpenBSD kernel source tree has a total of 6.93M lines and 383.41M bytes of code...
https://flak.tedunangst.com/post/probing-my-ssds-latency: Ted Unangst: My SSD is probably pretty fast, but maybe a faster one would let me compile a kernel even quicker by reducing the time spent waiting for I/O to complete. First though, I need to determine its latency, and the benchmark tool available to me, dd, measures throughput not latency.
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